Winter School
Composing Auditory Space
Immersive Audio in Music, Sound, Art, and Virtual Environments

Three days intensive lectures and hands-on workshops for artists and engineers with Markus Noisternig (IRCAM / STMS, FR)
Mandatory registration:
Register HERESummary:
The manipulation of auditory space has emerged as a fundamental compositional element in contemporary music, sound art, and multimedia performance. Recent advances in spatial audio technologies – such as Higher-Order Ambisonics (HOA), Wave Field Synthesis (WFS), and binaural rendering – have enabled highly immersive and interactive sound experiences, especially when integrated with virtual and augmented reality (VR/AR) platforms.
This winter school offers a comprehensive introduction to the theoretical principles, technical implementations, and artistic applications of state-of-the-art spatial audio techniques.
Participants will examine multichannel audio signal processing, sound field synthesis, and the psychoacoustics of spatial hearing. Further emphasis will be placed on room acoustics, reverberation modeling, and the challenges of real-time auralisation in immersive virtual environments.
The final day is devoted to practical workshops aimed at sound artists and composers, focusing on creative spatialization strategies, current production tools, and prototyping immersive audio works. This hands-on approach enables participants to translate technical knowledge into artistic practice within VR/AR contexts.
- Audience: students, researchers, sound artists, and composers
- Prerequisites: Basic knowledge of audio signal processing and music technology recommended
- Software Requirements: Max/MSP, Reaper recommended
- Registration mandatory through the following link: https://forms.gle/xEkuYoenmz2C13ZD7
Program:
Date | Time | Topic |
---|---|---|
Tuesday September 9th |
9h-13h 14h30-17h30 |
Fundamentals of Multichannel Audio and Spatial Hearing
Spatial Hearing and Binaural Audio
|
Wednesday September 10th |
9h-13h 14h30-17h30 |
Room Acoustics and Reverberation Rendering
|
Thursday September 11th |
9h-13h 14h30-17h30 |
Hands-on Workshop
|

About Markus Noisternig
Markus Noisternig is Deputy Director of the STMS Lab - a joint research unit of IRCAM, the Centre national de la recherche scientifique (CNRS), Sorbonne Université, and the French Ministry of Culture - where he is a researcher in acoustics and audio signal processing within the Acoustics and Cognitive Spaces research team.
He is also Senior Lecturer at the Institute of Electronic Music and Acoustics (IEM) of the University of Music and Performing Arts Graz (KUG), Austria, and teaches at Sorbonne Université, the École nationale supérieure Louis-Lumière (Paris), and the École supérieure d’art et de design TALM-Le Mans.
He studied audio engineering and acoustics at Graz University of Technology (TUG), and computer music composition at the University of Music and Performing Arts Graz (KUG), where he also completed his doctorate with honors in the fields of acoustics, audio signal processing, and psychoacoustics.
Markus Noisternig’s work spans the fields of experimental music and scientific research in immersive three-dimensional audio. He is widely recognized for his contributions at the interface of artistic creation and technological innovation, and has collaborated on numerous international projects with leading composers and contemporary music ensembles, presented at major festivals across Europe and beyond.
Realization:
Organization:
Faculdade de Engenharia Elétrica e da Computação (FEEC-UNICAMP)
Núcleo Interdisciplinar de Comunicação Sonora (NICS-UNICAMP)
Comissão de Pesquisa do Instituto de Arte da UNICAMP
Institut de Recherche et Coordination Acoustique Musique (IRCAM / STMS, France)

With the financial support of:
Fundo de Apoio ao Ensino, Pesquisa e Extensão da (FAEPEX-UNICAMP)
Centre National de la Recherche Scientifique (CNRS, France)
Simpósio Brasileiro de Computação musical (SBCM, Brasil)

Certificates:
Certificates will be delivered to the active participants to the three days of winter school.